This is a story about death and live: Walt after Disneyland, Roy after Disney World, and Frank after Disney Paris. The company struggles each time it lost a key figure, and each of them brings along a spirit of Disney, exactly the same way their appearance brings a fragment of the soul to Disney when they come.
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Walt Disney's four levels of detail:
Detail level 1, you're out in the countryside, you're looking over the trees, and you see the church steeple.
Detail leve 2, you've walked into town, and you've just come to Main Street. You can see the parkway, the median strip, the trees, the benches.
Detail level 3, you are standng on a sidewalk, and now you're looking at a fine house. You can see the color, the texture, the materials, the scale, the architectural style.
Detail level 4, you're acturally going up to the front door, you've grabbed the door knocker, and you're knocking on the door with the door knocker, and you feel the temperature of the metal, the texture of the metal, whether or not it has been deformed, if there's paint on it, if the paint is slightly chipped.
And at imagineering, the imagineers always have to get to detail level 4 because they want to immerse the guests in the stories and make it so believable that the door knocker has to be completely real.
I believed so and that summer in the winter is the most real one, for I still remember the warm wooden door at the Pirates of the Caribbean and the echoing knocking sound coming from inside, how you drag out the water bottle and hand it to me, the water dripping down from your t-shirt after Splash Mountain, scales casted by the bright sunlight on the the surface of the water fountain, how funny the Minnie ears look on you.
Detail level 1 to 4, all about you in my mind.
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